Sicknificant Steps: A Systematic Review and Meta-analysis of VR Sickness in Walking-based Locomotion for Virtual Reality
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
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Sicknificant Steps: A Systematic Review and Meta-analysis of VR Sickness in Walking-based Locomotion for Virtual Reality. / van Gemert, Thomas; Christian Nilsson, Niels; Hirzle, Teresa; Bergström, Joanna.
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 2024. 632.Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
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TY - GEN
T1 - Sicknificant Steps: A Systematic Review and Meta-analysis of VR Sickness in Walking-based Locomotion for Virtual Reality
AU - van Gemert, Thomas
AU - Christian Nilsson, Niels
AU - Hirzle, Teresa
AU - Bergström, Joanna
PY - 2024
Y1 - 2024
N2 - Walking-based locomotion techniques in virtual reality (VR) can use redirection to enable walking in a virtual environment larger than the physical one. This results in a mismatch between the perceived virtual and physical movement, which is known to cause VR sickness. However, it is unclear if different types of walking techniques (e.g., resetting, reorientation, or self-overlapping spaces) affect VR sickness differently. To address this, we conducted a systematic review and meta-analysis of 96 papers published in 2016–2022 that measure VR sickness in walking-based locomotion. We find different VR sickness effects between types of redirection and between normal walking and redirection. However, we also identified several problems with the use and reporting of VR sickness measures. We discuss the challenges in understanding VR sickness differences between walking techniques and present guidelines for measuring VR sickness in locomotion studies.
AB - Walking-based locomotion techniques in virtual reality (VR) can use redirection to enable walking in a virtual environment larger than the physical one. This results in a mismatch between the perceived virtual and physical movement, which is known to cause VR sickness. However, it is unclear if different types of walking techniques (e.g., resetting, reorientation, or self-overlapping spaces) affect VR sickness differently. To address this, we conducted a systematic review and meta-analysis of 96 papers published in 2016–2022 that measure VR sickness in walking-based locomotion. We find different VR sickness effects between types of redirection and between normal walking and redirection. However, we also identified several problems with the use and reporting of VR sickness measures. We discuss the challenges in understanding VR sickness differences between walking techniques and present guidelines for measuring VR sickness in locomotion studies.
KW - Faculty of Science
KW - sickness
KW - walking
KW - virtual
KW - reality
KW - vr
KW - ssq
KW - locomotion
KW - vrise
UR - https://osf.io/78j2s
U2 - 10.1145/3613904.3641974
DO - 10.1145/3613904.3641974
M3 - Article in proceedings
SN - 979-8-4007-0330-0/24/05
BT - CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems
PB - Association for Computing Machinery
T2 - CHI '24: CHI Conference on Human Factors in Computing Systems
Y2 - 11 May 2024 through 16 May 2024
ER -
ID: 382689894