The Dark Arts Research Group: Studies in Gothic, Horror and the Occult, 1750-Present

The primary focus of the Dark Arts Research Group is to explore long-standing cultural fascinations with gothic, horror and occultic topics. This ranges from historical studies of occultic practices such as séances in the late Victorian era to literary studies of famous short stories such as H.P. Lovecraft’s The Call of Cthulhu (1928).

There has long been a cultural fascination with otherworldly entities and the macabre. From the publication of gothic and horror novels such as Anne Radcliffe’s The Mysteries of Udolpho (1794), Mary Shelley’s Frankenstein (1818) and Bram Stoker’s Dracula (1897), to popular forms of entertainment such as phantasmagoria and stage magic. Themes such as death, monsters, and supernatural forces have regularly featured in art, literature, architecture, theatre, and even the sciences.

The nineteenth century also witnessed the emergence of the modern spiritualist movement and séances. As the sensation surrounding spirit and psychic phenomena blossomed, a new kind of belief in the supernatural spread across the globe. This new form of occultic belief intersected with other long-standing extraordinary beliefs, not only in Europe and North America, but also in places such as Asia and Africa. This research group will explore some of the ways people in different cultural contexts have engaged horror, gothic, and occultic topics since the mid 18th century.

 

  • Print culture, publishing, and gothic, horror and the occult
  • Gothic, horror and occult in art, architecture, and visual culture
  • Science, perception, and extraordinary belief
  • Gothic, horror, and occult novels/storytelling
  • Gothic, horror, and occult as a literary mode
  • Death, grief, mourning, trauma
  • The history of psychical research
  • Material studies of gothic, horror and the occult
  • Magic, illusion and deception
  • Technologies/objects and gothic, horror and the occult
  • Digital studies of gothic, horror and the occult
  • Gothic, horror and the occult in the media
  • Horror game studies.

Examples of research questions

  • Why has there been a long cultural fascination with the occult?
  • What is the historical relationship between science, medicine and extraordinary belief?
  • How do gothic, horror and occult stories respond to societal concerns?
  • What are the origins of gothic, horror and occultic stories?
  • What has been the role of illusion, deception and trickery in the history of occultic practice?
  • How has gothic, horror and occult been represented in art, architecture, and visual culture?
  • How have issues of trauma, death, grief, and mourning been portrayed/discussed in gothic, horror, and occultic studies?
  • What is the historical relationship between popular media and gothic, horror, and the occult.
  • How has the supernatural been represented in film and television?
  • How can we explore the history of gothic, horror, and occultic topics through objects and visual works?
  • How can new digital resources transform understandings of gothic, horror, and occultic studies?

 

1. Interdisciplinary and curiosity-driven research

The group embodies ENGEROM’s emphasis on interdisciplinary inquiry by connecting literature, visual culture, history, media studies, and the history of science. It advances curiosity-driven research by exploring culturally resonant but underexamined areas, such as séance culture, occult media, and representations of grief.

2. Societal relevance and cultural insight

Through its study of horror, trauma, belief, and fear, the group addresses how societies respond to existential and geopolitical instability — aligning with ENGEROM’s aim to tackle complex global issues through humanistic insight. Research into mourning, grief, and anxiety also contributes to understanding emotional and psychological responses to crisis.

3. Digital innovation and AI integration

The group is well-placed to contribute to ENGEROM’s goals of incorporating AI and digital tools into research and teaching. Projects involving digital archives, videogames, media mapping, and AI-driven textual analysis link directly with the Centre for Digital and Computational Humanities and support planned pilot initiatives, including ENGEROM’s own digital games lab.

4. Global and intercultural perspectives

By examining the transnational spread of spiritualism, occultism, Gothic and horror genres across Europe and beyond, the group supports ENGEROM’s multilingual, intercultural, and globally oriented research mission.

5. Collaborative research environments

The group fosters a creative and supportive community that encourages researcher development at all career stages. This reflects ENGEROM’s commitment to motivational and collegial research cultures.

6. Alignment with thematic initiatives

The group’s work intersects with ENGEROM’s “Borders within/for Europe” initiative, offering cultural perspectives on how boundaries (political, psychological, or supernatural) are constructed and challenged in literature and other media.

7. Research Dissemination

The group is dedicated to shaping public dialogue on Gothic, horror and occult studies, both within Denmark and abroad. Research findings are disseminated through a wide-range of media, including podcasts, blogs, web articles, public-facing events at cinemas, and museum spaces. These outputs are designed to be accessible and relevant to a broad-audiences and follow the Danish Universities’ “Seven Principles for Good Research Dissemination.”

 

 

 

The Rise of Popular Occulture in Europe

The project, funded by a small research grant from CEMES, aims is to explore the many ways that horror, gothic, and occultic topics have been communicated, presented, and packaged for broad audiences from the late eighteenth century to today. The project is especially interested in the ways different kinds of media technology, ranging from print and woodcut illustrations to photography and film have shaped conceptions of horror, gothic and the occult. The project is co-led by Efram Sera-Shriar and Robert Rix, with a planned conference to be hosted at Engerom in November 2023. See event

Monsters in the Nineteenth Century

With the publication of Mary Shelley’s Frankenstein (1818), Richard Marsh’s The Beetle (1897), and Bram Stoker’s Dracula (1897), monsters became a staple of nineteenth-century literature. However, their hold on the nineteenth-century imagination runs far deeper. Gargoyles and grotesques adorn the exteriors of neo-Gothic churches; experiments with blood transfusion elicit fears of monstrous hybrids; in 1885, Punch published a cartoon satirising Ireland’s desire for Home Rule through the image of a vampire. From literature to architecture, and from the visual arts to medical and political discourse, monsters emerged as useful vehicles for articulating cultural anxieties, but also for making sense of a rapidly changing world. This online workshop on 31 October 2023, co-hosted by CNCSI and the Dark Arts Research Group at the University of Copenhagen, features a series of talks exploring the role played by monsters in the nineteenth century, investigating how their uncanny corporeality subverts dominant discourses and how therefore we might understand the monster as a valuable tool in uncovering hidden epistemologies in the study of the nineteenth century and its legacies. See event.

Film “Screaming” Event: Hellraiser

See event

On 24 May 2024 the Dark Arts Research Group at the University of Copenhagen and the Bloody Weekend are teaming up for their first ever “film screaming” event at Empire Bio in Nørrebro, Copenhagen. Heralded as one of the greatest horror films of all time, Hellraiser was based on Clive Barker’s chilling novella, The Hellbound Heart, from 1986. After solving a mystical puzzle box, the hedonist Frank Cotton inadvertently summons into the human world inter-dimensional sadomasochistic beings known as the Cenobites. After Frank is torn apart by these gruesome beings and transformed into a supernatural entity, a hellish story unfolds. Ever since its original release in 1987, Hellraiser's visceral exploration of human desires has echoed through the horror genre. From Pinhead’s menacing interpretation of human nature in the underworld to its exploration of body horror within the realm of sadomasochism, Hellraiser has encouraged the genre to go deeper into the darker aspect of the human psyche and sexuality.

Hellraiser was released in 1987 during the height of the Satanic Panic in the United States. This period witnessed a significant cultural clash between Christian conservatives worried about the moral and religious well-being of American youths and a growing counter-culture fascinated by the occult. There was a genuine concern by these conservatives that horror books and films like The Hellbound Heart and Hellraiser would lead young impressionable minds down dangerous paths toward Satanic worship. Prior to the screening, there will be a round-table discussion featuring researchers from the University of Copenhagen who will discuss the history of occultism in the United States, Lovecraftian fiction, and the era of Satanic Panic during the 1980s.

Otherworldly Entertainment

See Call for papers

Funded by the Carlsberg Foundation, the project explores the social significance of horror, magic and occult-themed videogames from 1980 to the present. Our aim is threefold: to host an international conference at the University of Copenhagen; to develop peer-reviewed publications; and to establish a research network to build further major projects, grant applications, and research activities in game studies.

Networks of Antiquity

See event

Co-funded by the European Union and the Carlsberg Foundation, the Networks of Antiquity project is a two-day interdisciplinary conference at the University of Copenhagen in May 2026, hosted by the Dark Arts Research Group. The project aims to bring together historians, literary scholars, religious studies scholars, and others to examine how antiquarian networks across Europe and beyond created porous cultural borders during the long eighteenth century. With the various inventive reimaginations of world mythologies, and as an oppressive vehicle for European imperial agendas, the study of vernacular antiquities during the long eighteenth century formed the critical foundations of contemporary worldviews via the lens of the past. Pre-dating Herder’s thesis about Volksgeist, these antiquarian practices already constituted a rewriting of histories, memories, and cultures, and brought to the fore questions of heritage, identity, empire, trade, as well as the value ascribed to language. Through this global trade of antiquity in all its forms —material, textual, visual—both national and local European perspectives were brought into dialogue with alternate histories and the legacy of bygone eras.

 

 

 

Researchers

Name Title Phone E-mail
Choe, Sharon Postdoc +4535327424 E-mail
Jensen, Kim Ebensgaard Associate Professor +4535333802 E-mail
Kraft, Kamilla Associate Professor E-mail
Mogensen, Jens Erik Associate Professor +4535322362 E-mail
Rix, Robert William Professor +4535328170 E-mail
Sera-Shriar, Efram Associate Professor +4535329835 E-mail
Siegumfeldt, Inge Birgitte Associate Professor E-mail
Wink, Georg Walter Associate Professor +4535329115 E-mail
Østermark-Johansen, Lene Professor +4535328583 E-mail

Coordinator